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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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urbanchaos
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Demo.exe
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data1.cab
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0.SEX
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Text File
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1999-11-12
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13KB
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272 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text25
# Num faces : 80
# Num points : 40
# Num materials : 1
#
# ============================================================
Triangle mesh: Text25
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 1.8657, -0.0000, -190.1328)
Vertex: ( -8.6671, -0.0000, -199.7141)
Vertex: ( -13.5827, -0.0000, -218.2610)
Vertex: ( -10.5983, -0.0000, -233.1594)
Vertex: ( -4.8062, -0.0000, -241.5984)
Vertex: ( 14.7673, -0.0000, -249.3328)
Vertex: ( 27.6689, -0.0000, -246.4328)
Vertex: ( 38.2017, -0.0000, -236.8078)
Vertex: ( 41.8009, -0.0000, -228.3250)
Vertex: ( 43.1173, -0.0000, -218.7000)
Vertex: ( 34.3407, -0.0000, -194.9234)
Vertex: ( 14.7235, -0.0000, -187.2328)
Vertex: ( 1.8657, -5.0000, -190.1328)
Vertex: ( -8.6671, -5.0000, -199.7141)
Vertex: ( -13.5827, -5.0000, -218.2610)
Vertex: ( -10.5983, -5.0000, -233.1594)
Vertex: ( -4.8062, -5.0000, -241.5984)
Vertex: ( 14.7673, -5.0000, -249.3328)
Vertex: ( 27.6689, -5.0000, -246.4328)
Vertex: ( 38.2017, -5.0000, -236.8078)
Vertex: ( 41.8009, -5.0000, -228.3250)
Vertex: ( 43.1173, -5.0000, -218.7000)
Vertex: ( 34.3407, -5.0000, -194.9234)
Vertex: ( 14.7235, -5.0000, -187.2328)
Vertex: ( 25.9032, -0.0000, -203.6359)
Vertex: ( 29.7173, -0.0000, -218.1969)
Vertex: ( 25.9032, -0.0000, -232.2297)
Vertex: ( 14.7673, -0.0000, -238.4328)
Vertex: ( 3.6313, -0.0000, -232.2297)
Vertex: ( -0.1827, -0.0000, -217.9328)
Vertex: ( 3.6313, -0.0000, -203.6359)
Vertex: ( 14.7235, -0.0000, -197.4328)
Vertex: ( 25.9032, -5.0000, -203.6359)
Vertex: ( 29.7173, -5.0000, -218.1969)
Vertex: ( 25.9032, -5.0000, -232.2297)
Vertex: ( 14.7673, -5.0000, -238.4328)
Vertex: ( 3.6313, -5.0000, -232.2297)
Vertex: ( -0.1827, -5.0000, -217.9328)
Vertex: ( 3.6313, -5.0000, -203.6359)
Vertex: ( 14.7235, -5.0000, -197.4328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 13, 1) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 12, 13) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 14, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 13, 14) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 15, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 14, 15) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 16, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 15, 16) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 17, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 16, 17) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 18, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 17, 18) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 19, 7) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 18, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 20, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 21, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 20, 21) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 22, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 21, 22) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 23, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 22, 23) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 12, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 23, 12) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 33, 25) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 34, 26) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 33, 34) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 35, 27) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 36, 28) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 37, 29) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 38, 30) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 37, 38) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 39, 31) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 32, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 39, 32) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 31, 24, 0) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 0, 24) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 24) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 30, 31, 0) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 30, 0, 1) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 24) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 24, 25) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 25) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 25, 26) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 26) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 26) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 26, 27) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 27) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 5, 27) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 27, 28) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 28) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 28, 29) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 29) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 29) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 29, 30) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 12, 32) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 32, 12) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 22, 32, 23) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 38, 12, 39) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 38, 13, 12) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 21, 32, 22) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 21, 33, 32) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 33, 21) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 34, 33) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 19, 34, 20) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 18, 34, 19) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 18, 35, 34) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 17, 35, 18) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 16, 35, 17) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 16, 36, 35) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 15, 36, 16) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 15, 37, 36) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 14, 37, 15) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 13, 37, 14) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 13, 38, 37) uv ( 0, 3, 2) edge (0, 1, 0)